Click In-Home Streaming in the left menu, then check Enable streaming. Click ADVANCED HOST OPTIONS after that. In the top left corner, click Steam > Settings. You need to enable streaming over your network. Steam Link configuration begins on the host computer. Any Android tablet or phone with Android 5.0 or newer is available. The final hardware requirement is an Android device. Your gaming experience can be streamlined by pairing a Bluetooth controller or by connecting a keyboard and mouse. ✔A controller. The controller improves the Steam gaming experience when using an Android phone. You will have a more steady connection if your network is faster. If at all possible, the network configuration should be on 5GHz, but not below 15Mbps. Dual-core CPU with hyper-threading and 8GB of RAM. See today’s commit history if you want more details.✔A host computer running one of the following operating systems is required: Windows 7 or newer, SteamOS, MacOS X 10.10 (Yosemite) or newer, and Linux Ubuntu 12.04 or newer. In any event, if this does happen it will be some exciting news! That’s how you should similarly take it when it comes to comments like this. Picture a grain of salt sitting on your Deck: This way Valve can add support for Android games, as they had alluded to in the interview. So I guess it would be a win-win situation for both the developer/publisher of the game and Valve. With Waydroid, the developers of the game wouldn’t have to convert their code from ARM to x86. Valve did mention in their interview with The Verge that they were looking at supporting mobile, touch-only games to the Deck. Therefore this would allow the Deck to run Android-based games with a container. Waydroid, in case you’re not aware, “uses a container-based approach to boot a full Android system on a regular GNU/Linux system.” Given that the Steam Deck uses Gamescope, this would allow said device to boot and use Android. Given we are only expecting like 1-2 xdg-shell windows for our current usecases ( Waydroid, etc) I think this is reasonable for now. With this added, and following the comment of one of the developers ( Joshua Ashton), it appears as though they’re looking into Waydroid support.Gamescope just got native Wayland client support.They just pointed out to me some of the commits that have been pushed today. A couple of developers who I’m friends with have closely been following the commit history to Gamescope.
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